Heya Everyone 👋
If you are a user of Retool and building some cool stuff, You can enhance the capabilities of your app with utility APIs. I’ve written a tutorial which explores the integration possibilities with APIs for standard data and common functionality that can be added to any Retool application to make it leaner and more efficient.
Some examples of such APIs are:
-Email validation API
-Currency conversion API
-Image resizing API
-Thumbnail generation API
-Link Preview API
https://apyhub.com/blog/apyhub-retool-standard-integration
Looking forward to the cool stuff you can build 🚀
In New World, the Trophy System is a powerful and often overlooked feature that can significantly enhance your damage output against specific enemy types. By strategically acquiring and displaying combat trophies in your homes, you can gain a substantial damage boost in Expeditions, Mutations, and other PvE scenarios. This guide will walk you through everything you need to know about the Trophy System, including how to obtain trophies, how to upgrade them, New World Coins and how to maximize their benefits.
What Are Combat Trophies?
Combat trophies are special items that, when displayed in your home, provide a global damage increase against specific enemy types. These trophies are essential for optimizing your performance in PvE content, as they allow you to deal more damage to particular mobs, making encounters easier and more efficient.
There are six types of combat trophies, each corresponding to a specific enemy type:
Ancient Trophies: Increase damage against Ancient enemies.
Angry Earth Trophies: Increase damage against Angry Earth enemies.
Corrupted Trophies: Increase damage against Corrupted enemies.
Human Trophies: Increase damage against Human enemies.
Lost Trophies: Increase damage against Lost enemies.
Wildlife Trophies: Increase damage against Wildlife enemies.
Each trophy type has three tiers: Minor, Basic, and Major. The higher the tier, the greater the damage bonus:
Minor Trophies: +3% damage.
Basic Trophies: +4% damage.
Major Trophies: +5% damage.
By displaying three Major trophies of the same type across your three homes, you can achieve a maximum damage bonus of +15% against that enemy type.
How to Obtain Combat Trophies
Combat trophies can be obtained through crafting, drops, or purchasing from other players. Here’s a breakdown of how to acquire each tier of trophy:
1. Minor Trophies
Minor trophies are the easiest to obtain and serve as the foundation for upgrading to higher tiers. You can acquire them in the following ways:
Crafting: Minor trophies can be crafted at a Workshop using the following materials:
25 Lumber
20 Steel Ingots
1 Maple Stain
25 Motes (specific to the trophy type)
Ancient: Soul Motes
Angry Earth: Earth Motes
Corrupted: Life Motes
Human: Death Motes
Lost: Death Motes
Wildlife: Fire Motes
Drops: Minor trophies can occasionally drop from specific enemies or chests.
Market Board: You can purchase Minor trophies from other players on the Market Board.
2. Basic Trophies
Basic trophies provide a +4% damage bonus and require a Minor trophy to craft. To craft a Basic trophy, you’ll need the following materials:
25 Weird Wood Planks
20 Star Metal Ingots
1 Oak Stain
1 Epic Resource (specific to the trophy type):
Ancient: Ancient Femur (drops from Ancient enemies)
Angry Earth: Barkflesh (drops from Angry Earth enemies)
Corrupted: Corrupted Crest (drops from Corrupted enemies)
Human: Human Digit (drops from Varangian enemies) and 5 Flame Cores (found in specific chests or dropped by Varangian enemies)
Lost: Ectoplasmic Essence (drops from Lost enemies)
Wildlife: Pristine Wolf Claw (drops from Beast-type enemies)
3. Major Trophies
Major trophies are the most powerful, providing a +5% damage bonus. Crafting a Major trophy requires a Basic trophy and the following materials:
25 Ironwood Planks
20 Orichalcum Ingots
1 Mahogany Stain
1 Legendary Resource (specific to the trophy type):
Ancient: Ancient Mandible (drops from The Surgeon in Reekwater)
Angry Earth: Glowing Sap (drops from Baines in Edengrove)
Corrupted: Corrupted Totem (drops from Pit Lord Dei in Shattered Mountain)
Human: Human Idol (drops from Sir Juny in Ebonscale Reach)
Lost: Ephemeral Seal (drops from Morai in Ebonscale Reach)
Wildlife: Pristine Bear Claw (drops from Bears in Brightwood)
Legendary Resources have a low drop rate, but you can also collect Shards from the same enemies. Once you have 100 Shards, you can craft the corresponding Legendary Resource at a Workshop.
How to Use Combat Trophies
To benefit from combat trophies, you must display them in your homes. Each home can hold one trophy of each type, and you can own up to three homes. This means you can display three trophies of the same type across your homes for a maximum damage bonus.
For example, if you’re preparing for an Expedition with Ancient enemies, you should display three Ancient trophies in your homes to gain a +15% damage bonus against them.
Ultimate Combat Trophies: The Ultimate Convenience
If you want to avoid the hassle of switching trophies for different content, you can craft an Ultimate Combat Trophy. This special trophy combines the effects of all Major combat trophies, providing a +5% damage bonus against all enemy types.
To craft an Ultimate Combat Trophy, you’ll need:
One of each Major combat trophy (Ancient, Angry Earth, Corrupted, Human, Lost, and Wildlife)
A significant amount of gold and faction tokens to purchase the recipe from your faction vendor.
Once crafted, the Ultimate Combat Trophy is bound to your account and cannot be sold. However, it offers unparalleled convenience, as you’ll never need to switch trophies again.
Tips for Maximizing Your Trophy System
Prioritize High-Demand Trophies:
Focus on acquiring trophies for enemy types you frequently encounter, such as Corrupted or Ancient, as these are common in Expeditions and endgame content.
Farm Efficiently:
Target specific enemies or locations to farm the materials needed for crafting trophies. For example, farm Bears in Brightwood for Pristine Bear Claws or Varangian enemies for Human Digits.
Use Shards to Reduce RNG:
If you’re struggling to obtain Legendary Resources, collect Shards instead. Once you have 100 Shards, you can craft the resource you need.
Invest in Multiple Homes:
Owning three homes allows you to display three trophies of the same type, maximizing your damage bonus.
Plan Ahead:
Before starting an Expedition or Mutation, check the enemy types and equip the appropriate trophies to maximize your damage output.
Conclusion
The Trophy System in New World is a powerful tool for enhancing your PvE performance. By strategically acquiring buy New World Gold coins and displaying combat trophies, you can gain a significant damage boost against specific enemy types, making your adventures in Aeternum more efficient and enjoyable. Whether you’re crafting Minor trophies, farming for Legendary Resources, or investing in an Ultimate Combat Trophy, the Trophy System offers a rewarding way to optimize your gameplay. So start collecting those trophies, display them proudly in your homes, and dominate the challenges of New World!
The anticipation for Diablo 4 Season 8 has been building for months, and while the delay to April 29 has left some players frustrated, the recent revelations about the upcoming season have reignited excitement within the community. Blizzard has promised significant changes to the game, including the return of Diablo 4 Gold a fan-favorite boss, major difficulty adjustments, and a revamped endgame experience. These updates aim to address some of the long-standing criticisms of Diablo 4, particularly around its endgame content and difficulty scaling. Let’s dive into what Season 8 has in store for players.
The Return of an Old Friend: Belial, the Lord of Lies
One of the most exciting announcements for Season 8 is the return of Belial, the Lord of Lies, a boss that many players will remember from Diablo 3. Belial was a standout antagonist in Diablo 3’s Act II, known for his multi-stage battle and his grotesque, screen-filling final form. His inclusion in Diablo 4 Season 8 is a nostalgic nod to long-time fans of the series and a testament to Blizzard’s commitment to weaving the franchise’s rich lore into the new game.
In Diablo 4, Belial will serve as the pinnacle boss of Season 8, offering the highest level of challenge and reward. According to Deric Nuñez, Diablo IV’s lead season designer, Belial is “climbing his way to the top of the lair boss ladder” and will be the ultimate test for players. His fight is expected to be mechanically complex, requiring players to master their builds and strategies to emerge victorious. This addition is a welcome change for players who have felt that Diablo 4’s boss roster has been lacking compared to other ARPGs like Path of Exile 2.
A Focus on Boss-Centric Gameplay
Season 8 is shaping up to be the season of bosses. In addition to Belial, two new endgame bosses will be introduced: Urivar, Harbinger of Hatred, and another yet-to-be-revealed boss. These new encounters are designed to provide fresh challenges and keep players engaged in the endgame.
One of the most intriguing new features is the ability for players to unlock and use boss skills after defeating them. Season 8 will introduce 24 unique boss skills that players can collect, experiment with, and combine to create powerful new builds. This mechanic adds a layer of depth and customization to the gameplay, allowing players to channel the abilities of their defeated foes. For example, imagine wielding Belial’s deceptive powers or harnessing the raw hatred of Urivar to decimate hordes of demons. This system not only makes boss fights more rewarding but also encourages players to engage with the content repeatedly to unlock and master these skills.
To complement this new feature, Blizzard is simplifying the boss summoning process. In previous seasons, summoning bosses required collecting a variety of items that often cluttered players’ inventories. In Season 8, this system will be replaced with the Lair Key system. Each boss will have its own Lair Key, which is used to unlock the boss’s lair and access the loot after the battle. This change streamlines the process and reduces inventory management frustrations, allowing players to focus on the action.
Increased Difficulty and Slower Progression
One of the most significant changes coming in Season 8 is a substantial increase in difficulty. Blizzard has acknowledged that the current endgame experience has become too easy for many players, with half of the player base reaching Torment 4 difficulty in Season 7—far exceeding the developers’ expectations. To address this, Season 8 will slow down player progression and make Torment difficulty feel like “real hell.”
The development team has stated that reaching level 60 will take longer, and Torment difficulty will be significantly more challenging. However, Blizzard is aware that simply increasing enemy health and damage numbers can lead to frustration rather than satisfaction. To avoid this, they are focusing on introducing mechanical changes that require players to adapt their strategies and playstyles. This approach should make the increased difficulty feel more rewarding and engaging, rather than just a grind.
The goal is to restore the sense of accomplishment that comes with overcoming tough challenges. By making the endgame more demanding, Blizzard hopes to recapture the excitement and tension of the game’s early stages, where every upgrade and piece of gear felt impactful.
Apparition Incursions: A New Boss Rush Mode
In addition to the new bosses and difficulty adjustments, Season 8 will introduce Apparition Incursions, a boss rush mode that pits players against 10 random bosses in sequence. This mode is designed to test players’ endurance, skill, and adaptability, as they must defeat each boss without the opportunity to rest or regroup between fights.
Apparition Incursions will be a true test of a player’s mastery of their character and build. The random selection of bosses ensures that no two runs will be the same, adding an element of unpredictability and replayability. This mode is expected to become a favorite among hardcore players looking for the ultimate challenge.
Revamped Drop Rates and Loot System
Another area of focus for Season 8 is the loot system. Blizzard has announced that they will re-adjust the drop rates for legendary equipment to ensure that players feel adequately rewarded for their efforts. The goal is to strike a balance between making powerful gear accessible and maintaining the thrill of the hunt.
The changes to the loot system are part of a broader effort to address one of the most common criticisms of Diablo 4’s endgame: the lack of meaningful rewards. By tweaking drop rates and introducing new boss-specific loot, Blizzard hopes to keep players engaged and motivated to continue playing long after they’ve reached the endgame.
Community Reactions and Expectations
The announcement of Season 8’s changes has sparked a mix of excitement and skepticism within the Diablo 4 community. Many players are thrilled about the return of Belial and the addition of new bosses, as well as the introduction of boss skills and the Apparition Incursions mode. These features promise to inject fresh energy into the game and provide new ways for players to engage with the content.
However, some players remain cautious about the increased difficulty and slower progression. While the idea of a more challenging endgame is appealing, there is concern that Blizzard may rely too heavily on numerical adjustments rather than introducing meaningful mechanical changes. Players are hoping that the developers will deliver on their promise to make the increased difficulty feel rewarding and not just frustrating.
Conclusion: A Promising Future for Diablo 4
Diablo 4 Season 8 represents a bold step forward for the game, with a focus on addressing player feedback and revitalizing the endgame experience. The return of Belial, the addition of new bosses, and the introduction of boss skills and Apparition Incursions are all exciting developments that promise to keep players engaged and challenged.
While the increased difficulty and slower progression may not appeal to everyone, these changes are a necessary step toward creating a more balanced and rewarding endgame. If Blizzard can deliver on their promises and introduce meaningful mechanical changes, Season 8 could mark the beginning of a new era for Diablo 4.
As the release date of April 29 approaches, players are eagerly awaiting the chance to dive into Season 8 and experience these changes for themselves. Whether you’re a seasoned veteran or a newcomer to the world of Sanctuary, there’s no doubt that Season 8 will offer something for everyone. Prepare your builds, sharpen your skills, and buy Diablo 4 Items get ready to face the challenges that await in Diablo 4 Season 8.